Caverns of Thracia () – The Original Classic Adventure by Paul Jaquays, with new maps and editing by Bob Bledsaw III. Designed for. Caverns Of Thracia – A Lost Civilization Beneath the lost ruins of Thracia are the vast caverns of a once great civilization. While a death c. The Caverns of Thracia by Paul Jaquays is a good example of why Judges Guild is remembered so fondly by so many of us who started.

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Since all hits do 1d6, why would you buy an expensive sword or bow?

Monday, March 30,5: Pretty much circumvents the notion of inaccurate party mapping. By the way, one-half of all dwarfs speak a language beyond their native one. JD Thornton is currently reading it Dec 17, He is currently resting up before a huge convention adventure soon to come!

This dungeon is for characters of levels 2 through 6. That would make mapping pretty sweet, IMO, especially when there was a need to get somewhere fast and they had to hope to god their map was accurate! Jaquays is an underrated talent, IMO. So we had characters running around with ability scores of 21 out of the box. My group typically only draws things out on the mat when encounters are, if not underway, than more-or-less imminent.

I’ve seen several comments to that effect regarding the current crop of 4e adventures, and it’s a trend I’d like to reversed. Holmes Basic Blue Book Edition.

Monday, March 30,4: After hundreds of years, though, the god would be worshiped again. Beneath it lie four levels, several of which have sub-levels and special room complexes that are only reachable through certain cavers within the larger levels. They have been waiting.

Never mind, I guess. Tankersley I remember rolling up a lot of crappy characters. Each of the four caverns levels below gets a full page or two for its overview map. One of them has to be the mapper and they can lose the map and all caversn kind of good stuff, but it makes things go much faster.


Views Read Edit View history. The O of Thracia. This is a great example of htracia old-school dungeon crawl that would be fun to run. This could also cause something of an issue with running this module as part of an otherwise-homebrewed campaign, because it’s likely everything else will feel different and not as good as this one module. Although it is virtually never used in my campaigns for hauling stuff around, its usefulness as a transport across dangerous terrain for low-level characters has been useful on countless occasions.

S’mon January 1, at 5: Tomo Yokoyama marked it as to-read Dec 04, The humans used beast men gnolls, minotaurs, dog brothers, etc.

Judges Guild – The Caverns of Thracia

Caevrns Twin Travails of Thalmain. The fact that there are two opposing sides in the caverns opens up the possibility of the players allying themselves with one of the sides. Which, as I noted, is probably because the section is poorly written.

Either use the tiny ones or tear the large Post-Its in thinner strips.

Anyoc Rule Supplement 1: The Twin Travails of Thalmain Part 8: Thanks for telling us about the problem. Ah, youth… Wink Sunday, February 22,1: Long ago they were a religious center for lizard men, but were later taken over by humans worshipping Thanatos, the god of death.

By including it, the DM will og exactly why the caverns are set up and populated as they are.

The Caverns of Thracia – Wikipedia

Books by Paul Jaquays. A guy I knew took me along to play with his group. If the rules have any mention of spells or artifacts that allow resurrection, it would not be unreasonable to allow the characters to go off on a sub-quest to revive their fallen comrade.


If they want to cavernw more precise than that, they need to pace it out or measure it. The odds in combat are pretty supportive of the PCs, so long as some good sense is employed, so the problems of getting lost, solving puzzles or resolving other dilemmas with player skill, and so many other things that give old-school gaming its heady flavor really have a chance to take center stage again.

Otherwise, your constant 4e knocks during many posts seem surprisingly heavy-handed compared to most of your writing. In addition, there are multiple connections — shafts, chutes, stairs, and other more exotic means — that contribute to the maze-like feel of the entire place.

Pyramid of the Dragon. There’s much more of a story to it than, say, Isle of Dread and its conclusion even features a super-powerful NPC who can right all the “wrongs” done to the PCs in their explorations of the Castle. If you bought a sword, then your character HAD a sword and you could use it to attempt … sword-like things.

Thanks for the outstanding review! I also understand that the NG version cavern upon the original levels of the dungeon, although again to what extent I don’t know yet.

Trivia About Caverns of Thraci And They have been waiting. I keep meaning to throw up reviews of the M-series of modules on my own blog. Play a different scenario or just roll something up.